pkb contents > graphics viz | just under 842 words | updated 12/25/2017

For data- or information-intensive visualizations such as charts and infographics, see notes on data visualization.

1. Graphic design principles

(Note that many of the sources below are from the domain of instructional design and pertain to the visual and/or informational design of learning objects.)

1.1. Mayer's strategies

Per Booth (2014, p. 127): "Richard Mayer lists seven such strategies that make more efficient use of cognitive processing capacity in instructional interfaces, materials, and graphics:

1.2. Lohr's PAT model

Booth (2011) summarizes Linda Lohr's approach to visual design for instructional purposes:

Principles are the broad "cognitive functions" that comprise someone's interaction with a visual instructional object:

Actions:

Adjust mood, readability, accessibility, etc. with tools:

1.3. Gestalt principles

Per Reynolds (2009):

2. Designing specific objects

2.1. Presentation slides

Culled from Duarte ('D', 2008) and Reynolds ('R', 2009):

2.1.1. Image filetypes

Per Reynolds (2009):

2.1.1.1. Photography tips

2.2. Multimedia learning objects

Booth summarizes Mayer again (2014, p. 130):

3. Sources

3.1. Cited

Booth, C. (2014). Reflective teaching, effective learning: Instructional literacy for library educators. Chicago, IL: American Library Association Editions.

Duarte, N. (2008). slide:ology: The art and science of creating great presentations. Sebastopol, CA: O'Reilly Press.

Reynolds, G. (2009). Presentation Zen design: Simple design principles and techniques to enhance your presentations. San Francisco, CA: New Riders.

3.2. References

3.3. Read

3.4. Unread